Motorola 6800 Simulator in C# + Fun Scenarios for Young Engineers
Let’s build a Motorola 6800 (M6800) simulator in C#. We’ll start with a minimal architecture and iterate.
The basic components we’ll need:
- Memory (64KB)
- CPU Registers: A, B, X, PC, SP, CCR
- Instruction decoder and executor
- Instruction set (partial to start)
✅ Step 1: Basic Structure and CPU Registers
public class Cpu6800
{
public byte A; // Accumulator A
public byte B; // Accumulator B
public ushort X; // Index Register
public ushort PC; // Program Counter
public byte SP; // Stack Pointer
public byte CCR; // Condition Code Register (flags)
public byte[] Memory = new byte[ushort.MaxValue + 1];
public void Reset()
{
A = 0;
B = 0;
X = 0;
PC = ReadWord(0xFFFE); // Reset Vector
SP = 0xFF;
CCR = 0x00;
}
public byte ReadByte(ushort addr) => Memory[addr];
public void WriteByte(ushort addr, byte value) => Memory[addr] = value;
public ushort ReadWord(ushort addr) => (ushort)((Memory[addr] << 8) | Memory[addr + 1]);
public void WriteWord(ushort addr, ushort value)
{
Memory[addr] = (byte)(value >> 8);
Memory[addr + 1] = (byte)(value & 0xFF);
}
}
✅ Step 2: Instruction Execution Skeleton
public void Step()
{
var opcode = ReadByte(PC++);
switch (opcode)
{
case 0x86: // LDA Immediate
A = ReadByte(PC++);
break;
case 0xB6: // LDA Absolute
var addr = ReadWord(PC);
PC += 2;
A = ReadByte(addr);
break;
case 0x20: // BRA
PC += (sbyte)ReadByte(PC++);
break;
default:
throw new NotImplementedException($"Opcode {opcode:X2} not implemented.");
}
}
Awesome goal. To hook young software engineers into the world of vintage CPUs like the 6800/68000, we need a scenario that:
- Has visual/interactive feedback
- Relates to modern concepts (like games, puzzles, or automation)
- Feels like they’re controlling hardware, like early embedded systems
🎮 Scenario: “Escape the Byte Dungeon”
Story: You’re inside a forgotten 8-bit machine, trapped in a dungeon built from memory addresses. To escape, you must write code to control a robot moving through the memory grid, collect keys (data bytes), and unlock the exit (a specific memory condition).
💡 Core Mechanics
| Mechanic | Implementation | 6800 Concepts Covered |
|---|---|---|
| Memory-as-Map | 256-byte memory block (16x16) | Memory addressing, indirect access |
| Robot Movement | Write direction codes to a port | I/O simulation, memory-mapped I/O |
| Read Sensors | Use memory-mapped addresses for input | Polling I/O, branch decisions |
| Collect Key | Check a specific byte in a memory cell | Data comparison, flags, branches |
| Exit Condition | Match memory layout or flag to escape | Program flow, loop, condition code use |
🧠 Learning Objectives
- Learn assembly control flow
- Understand memory layout as spatial structure
- Experience I/O via mapped memory
- Write tiny programs with constraints and purpose
🛠 Implementation Plan
-
C# Simulator Enhancements
- Add a
MemoryMapfor I/O (robot controls) - Add hooks for “rendering” (e.g., Console output of the robot in the grid)
- Add a
-
Robot API (6800 Assembly)
- Movement:
0xF0memory address — write0x01=UP,0x02=DOWN,0x03=LEFT,0x04=RIGHT - Sensor:
0xF1— returns0x01if key present at current location - Status:
0xF2— set to0xFFwhen goal reached
- Movement:
-
Level Layout
- Map at
0x0100 - 0x01FF, 16x16 grid - Key at
0x0156, Exit at0x01A3 - Player starts at
0x0110
- Map at
-
Sample Assembly Program
- Move right → check sensor → collect key → reach goal → write
0xFFto0xF2
- Move right → check sensor → collect key → reach goal → write
🌟 Bonus
- Add step-through debug mode in C#
- Provide visual output of the map
- Include instruction count limits (teaches optimization)
- Offer challenge levels
Here are five more engaging and educational scenario ideas tailored for young software engineers exploring the 6800/68000 world for the first time:
1. 🛰️ Satellite Uplink Challenge
Story: You’re controlling a vintage satellite’s onboard 6800 system. It needs to align its antenna toward Earth and send a transmission back before it drifts out of range.
Mechanics:
- Rotate antenna via memory-mapped commands
- Read signal strength from memory-mapped sensors
- Only send if alignment and power levels are correct
- Must complete in under 200 cycles
Skills Learned:
- Loops, conditional logic, memory-mapped I/O, cycle budgeting
2. 🎵 Chiptune Synthesizer
Story: Use the 6800 to create a looping melody. Each byte you write to a port triggers a note. You program the CPU like a primitive music sequencer.
Mechanics:
- Write note values to
0xF0(sound port) - Timing handled via loop counters
- Compose simple melodies (8-bit style)
Skills Learned:
- Loops, indexed addressing, timing control, delay loops
3. 🕹️ Simon Says Game Clone
Story: Recreate the classic memory game using memory-mapped buttons and LEDs. The system shows a pattern, the player must input it.
Mechanics:
- LEDs at
0xF0–0xF3(output), buttons at0xF4–0xF7(input) - Generate random pattern in memory
- Poll input and compare to expected sequence
Skills Learned:
- Bit manipulation, I/O handling, branching logic, random number (via counters)
4. 📦 Warehouse Sorting Bot
Story: A small autonomous robot must sort boxes in a 2D warehouse using sensors and an actuator. Each box has a type byte. You must move it to the correct slot.
Mechanics:
- Move via control port (
0xF0) - Read box type at current location
- Sort by writing to correct location
Skills Learned:
- Indexed memory access, control logic, sorting logic, memory map design
5. 🔐 Codebreaker Terminal
Story: You’ve found a locked computer from the past. Its 6800 firmware requires cracking a 3-byte access code through brute-force and logic filters.
Mechanics:
- Enter code via memory
- Read result (success/fail) from memory-mapped status
- Optimize to solve in minimal cycles
Skills Learned:
- Loops, nested iteration, optimization, memory interaction, brute-force logic